9/20/2023 0 Comments Get fucked up factorio download![]() ![]() ![]() bin/圆4/factorio -start-server-load-latest -server-settings. For example to start factorio using the most recent saved map, you would run: By default this is in the factorio data folder. Starting the factorio server requires you to specify the location of the server-settings.json file. bin/圆4/factorio -create saves/my-save.zip -map-gen-settings my-map-gen-settings.json -map-settings my-map-settings.json The -map-gen-settings and -map-settings options must be used with the -create option when you create a new map. server-settings which consolidated several command-line options into a single file (Added in 0.14.12)Įxample files for each of these parameters are included in the data subdirectory.map-settings to control pollution spread, biter expansion and evolution, and more (Added in 0.15).map-gen-settings to set parameters used by the map generator such as width and height, ore patch frequency and size, etc.There are several JSON configuration files that factorio can make use of to change the server and map settings: saves/my-save.zip # This starts a server that will host the file created on the previous line saves/my-save.zip # This creates a new save, as if by clicking the New Game button in the GUI This can easily be done using the -create command-line argument. You will need to create your save file before you start the server, as the dedicated server REQUIRES a save file to be provided. Saves the game on exit (and autosaves normally)Ġ.13 onwards expects -start-server to be followed by a path to a save file.Game is paused while there are no players connected (though this can be overridden using the no-auto-pause option in the server-settings.json).Game starts immediately and loads a save given as a parameter to the command.Graphics are not initialized (faster start up, less memory usage, works on completely headless servers).You can run factorio -help to get a list of all command-line arguments that Factorio accepts. However, practical limit for this is much lower, popular streamers have managed to get well over a hundred players.Īs of Factorio version 0.12.0 onwards, a dedicated (or headless) server can be started using the -start-server command line option. The hard limit for the number of players is 65,535.Make sure there is no firewall or anti-virus blocking the UDP-packets.Some routers do this and require additional configuration to prevent it. Make sure your router does not randomize the source port on packets outbound from 34197.Make sure you configure your router's port forwarding correctly for port 34197.The game builds its own "reliable delivery" layer built on UDP to deal with packet loss and reordering issues. The port can be changed in the config file. ![]() All game instances need the installation of exactly the same game-versions and mods.The host can also choose not to advertise the game at all, in which case you'll need the server's (public or otherwise reachable) IP address you can then Connect directly to that to join the game. Use the Multiplayer button in the Play menu to start playing a multiplayer game, choose New or Load or Scenarios to host and play, or Browse or Play on LAN to connect to an already-running game. Multiplayer games can be advertised to other players on the same LAN or worldwide. *note i could be wrong about everything.Multiplayer games can be joined, hosted while playing, or hosted by a dedicated server. less programs you have running in the background the better.Ĭhange background programs to lower priority. You can also download the package version of the game so you don't have to run steam. If you are an overclocker, disable C-states and set your mulitplyer in BIOS so your processor is at max clock %100 of the time. If you are in windows you can change performance options which may help. I suggest disabling hyperthreading on 4+ core systems. If you really want to increase UPS, get as fast of RAM as possible. there is an interview on youtube with Kovarex talking about this (english subtitles). going multi-core would add latancy to ram, and probably end up making UPS worse. while it's possible to have a multi-core deterministic program, the bottleneck will more likely be your RAM speed. The reason the game uses 1 core for calculations is the game is deterministic. another for revealing the map, and possibly net code for multiplayer. 1 (or more) for rendering which you can change in settings. if you really want to go MEGA, i would play without enemies. Solar is the way to go for now for reason you stated.Įnemies that are in polution and moving take a HUGE chunk of processing power. The fluid system does chew up UPS (which is getting optimized in 0.17) i think bots are still the way to go for going MEGA. i don't think underground belts will yield any benifit. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |